Krampus Vs. Kringle
Start Time | End Time |
---|---|
Dec 01 2024 09:00 AM | Dec 01 2024 05:00 PM |

Krampus and his Minions are once again set on destroying Christmas!! Can Kringle and his allies band together and prevent the destruction of all the children’s hopes and dreams?
Uniforms
Kringle- Tan based camos, Examples Desert MARPAT, DCU, ACU, Multicam, desert tiger, 3 color desert
Krampus- Green based camos, examples Woodland, Woodland Marpat, CADPAT, Jungle Tiger, ATACs FG
- Black/Grey based camos, Examples MC Black, wolf grey
Uniform rules identify different forces and provide a better experience.
-Remain in the proper uniform for your side.
-Uniform must match the base color of your side.
-Cold weather clothing must also be the same base color of your side.
-Headgear will be side color specific. Camouflage or Solid colors authorized.
-Gear color does not matter.
Medic Rules
-All players will be able to be revived twice by having tourniquet or simulated tourniquet wrapped around any extremity.
-First tourniquet may be applied by any player that is actively in play (wounded can’t heal wounded)
-Second tourniquet must be applied by a team designated medic. (There will be 5 medics per faction, identifiers for designated medics will be distributed before event begins)
-5 minute bleed out period applies
Weapons
Rifle-Standard AEG or HPA replica weapon. Includes any service rifle replicas such as an M4, AR, AK, AUG, SCAR, HK416, Galil, L85, etc.
1.55 joules, no med
*semiautomatic only
SMG-A magazine fed, replica carbine designed to fire pistol cartridges. Includes the MP40, M1A1, M3, Uzi, MP5, MAC 10, P90, MP7
1 joules, 20ft med for full auto, no full auto inside of structures
Support Weapon- Includes the M60, Stoner, M27, RPK, L86, HK417, G&G LMG, M27, Minimi, Krytac LMG, etc.:
1.88 joules, 50ft med
*full auto allowed if not inside of building
DMR-Includes the HK417, M27, SR-25, G3, M14 EBR, Mk 12,MK27, SPR, M16A4, SVD, etc.
Semi-auto only. Must include Bi-pod and X3 optic or greater
1.88 joules, 50ft med
Bolt Action Sniper-A long range, precision replica rifle with a bolt action. Includes the M40, M24, Barrett, CheyTac, etc. Bolt-action / Semi-auto only.
2.81 joules, 100ft med
Safety Briefing
* All guns being used onsite must comply with power limits and be chronographed and tagged.
* Eye protection must be worn at all times when out of the safe zone.
* Blind Man, if anyone is spotted without eye pro or there is a real life emergency, blind man will be shouted and repeated by all players. When blind man is called all firing is halted immediately!
* Under 18's must wear full face protection. It is advised all players should also wear full face protection.
* No dry firing of guns in the safe zone
* Guns must be cleared and magazines out before entry into the safe zone.
* A "Hit" or "Kill" is a bb hitting any part of your body or equipment. Weapon hits do not count!
* Once hit raise your dead rag, take a knee, and immediately and shout "HIT!", keep your hand up until tourniquet is applied, or all the way to re-spawn or dead zone.
* Hits from your own team still count
* Bang-Bang rule is optional, don’t be a dick!
* Shrugging hits will result in immediate removal from the field.
* Maliciously over shooting will not be tolerated, and will result in removal from field and possible ban from field
* DEAD MEN DON’T TALK!!! If you have been hit you should wait for your tourniquet or bleed out quietly and then proceed silently to spawn
* No "Blind Firing", you must always have line of sight on where you are firing
* No magazines in guns while in the safe zone
* Minimum engagement distances must be adhered to. SMGs 20ft if full auto no med if semi. Riflemen no med.LMGs 50ft. DMR 50ft. Snipers 100ft
* Melee weapons or stealth kills must be done by tapping opponent, no stabbing, thrusting, or hacking
* Grenade kill radius is 15ft
* Shout "Grenade!" or "Frag Out!" when throwing pyrotechnics
* Shout "RPG!" if using TAG rounds (please let the head marshal know before games start.
* Only pyrotechnics bought on site can be used.
* No physical contact of any kind (failure to do so will result in immediate removal from site)
* No verbal abuse of players or staff (failure to do so will result in immediate removal from field